This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Im in the process of blocking out a model I have just started, I moved the pivot to extend the arms out...to hopefully rig the character once I am happy with it, to get the T-stance . but now when I select multiple vertices in the same region the pivot either on the rotate tool or scale tool is so far out and when I go to CP it seems to have no effect, can someone tell me if I ma doing something wrong,as I have not touched maya in a good few months and getting back into it again...as soon as I remedy this problem I will be sure to start posting progress pics of my character in the works
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