Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 18-05-2003 , 01:21 PM
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# 17 18-05-2003 , 08:49 PM
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[QUOTE]Originally posted by LauriePriest
--Anyway enough on GI Joe ... this is using spinning lights to simulate GI right?

Ahhh, tryin to use the Meni Things trick eh? hehe...
..love that guy.

Nah, GIJoe doesn't use any spinning lights at all.

No need for them. Just a dome configuration, and it works quite well as in real life, light is coming from all directions...
(outside at least)


---1.how do you do diffuse to diffuse lighting.. is it automaticly calculated (only asking because in lightwave you have to turn on radiosy)

Not sure about MR, but with GIJoe, it does it automaticly.
No need to "turn on" anythinguser added image

---2. With ray traced shadows how do you get the fuzzy look... do you simply use GI or???

If you use raytraced lights, adjust your light settings.
Here is the thread that talked about that:
https://forums.simplymaya.com/showthr...t=soft+shadows

---And can someone direct me to the .hdr file conversion program...

ADL just diduser added image

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 18 19-05-2003 , 07:17 AM
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So can GI JOE do real HDRI lighting =D??


FX supervisor - double negative
# 19 19-05-2003 , 10:41 AM
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It can fake it.
Check the tutorial out at pixho.

# 20 19-05-2003 , 10:50 AM
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When using GIjoe with CPS, be sure to turn off the Recieve flag on your CPS base object, or you will have shadow artifacts that doesn't belong to the scene..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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