Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-03-2011 , 08:12 PM
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Join Date: Mar 2011
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no displacment with normal/disp maps


# 2 31-03-2011 , 08:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
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normal maps dont displace geometry. you should use a displacement map.

# 3 31-03-2011 , 08:57 PM
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Join Date: Mar 2011
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pretty sure i tried displacment map also but ill give that a try

# 4 31-03-2011 , 09:13 PM
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does disp map work in maya viewport?

# 5 31-03-2011 , 09:20 PM
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I use a Heightfield in order to see displacement in viewport.


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