Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 16-10-2012 , 04:27 AM
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since this thread got revisited, thought I'd post one of the last renders of it I did
this is after adding the lights simulating the monitor glare that was suggested
and applying an occlusion layer in Photoshop
(never mind there's no keyboard or computer to power the images on the screens, it's all about wireless streaming user added image )

Question:
I'm going to want to bring this into another scene, do I just select all objects I want at once, and export as object?
And when I import into other scene, all UV layouts/textures/etc should be correctly applied ?
Or can I expect to have to do some more tweaking to it after the import process?
Lastly, any settings in particular I need to address when doing the export?

TIA for comments and/or suggestions

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# 17 16-10-2012 , 12:52 PM
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What bot? user added image


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# 18 16-10-2012 , 12:56 PM
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# 19 16-10-2012 , 01:02 PM
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I know... Hence the smiley face user added image


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