Photoshop UV strategy question [NEWBIE QUESTION]
Newbie question (the first of many):
Can anyone recommend a tutorial or suggest an approach for creating my maps in Photoshop so that things line up on the final model? I'm thinking specifically about a cylinder (a beginning exercise). I've got a UV map in Maya, but when I go to photoshop, how am I going to make the end plane match up to the cylinder plane all the way around? Pic is attached. Lining up one edge is easy enough, but how do people typically go about making sure that edges that don't touch in the bitmap will be seamless once it's wrapped around the object in Maya?
I guess what I'm looking for is either a tutorial, or a general strategy for how you make it match. But maybe I'm framing the question incorrectly. Maybe my UV map is done incorrectly?
Thanks to all!