Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-04-2011 , 05:16 AM
fairdinkim_m8's Avatar
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Join Date: Oct 2010
Location: Australia
Posts: 66

Environment Lighting Tests

Hey All,

I'm working on this steampunk nuke reactor for a uni assessment...in the final stages now, just working on the lighting...Camera fly through coming soon...Any suggestion are wanted and welcomed...

-Joel

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# 2 28-04-2011 , 10:28 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You could do a occlusion render to bring out more detail, looks good..........dave




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# 3 28-04-2011 , 03:57 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
seems to me like there is not much variation in the textures. Its looks like you only have about 5 different texture maps.

# 4 09-05-2011 , 06:25 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
I agree with honestdom. Your textures are way too repetitive. Add some variation in there, and add in some kind of dirt/grease/grime to it. It looks way to clean. Maybe alittle bit of a glow to the 'slime'?


- Hybrid
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