Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-05-2011 , 04:54 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
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edge loop messing up geometry

hey i was wondering does placing an edge loop effect the geometry compared to using the split polygon tool? i notice that somethimes when i place an edge loop then apply a smooth it is very noticeable that there is an edge there?


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# 2 17-05-2011 , 05:13 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I think split poly will do the same thing. You might have to smooth out the edge loop with average vertices or sculpt geometry tool, or just move it using normal average to get it to smooth better. Someone with more experience could probably help more (I guess it depends on the type of geometry). But essentially, adding loops with split poly or insert loop will change how it smoothses (?).

# 3 17-05-2011 , 05:26 PM
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The thin red line
Join Date: Aug 2009
Location: England
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also check out the smooth settings in edge loop that would change the way it would look..........dave




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# 4 17-05-2011 , 10:27 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
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cheers guys noted for the next time i see it happen, and yea i think it is to do with the smoothing, shall play around with the smoothing angle. user added image


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