Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-05-2011 , 02:40 PM
Stannoman's Avatar
Registered User
Join Date: Apr 2009
Posts: 51

Keep animation after deleting deformer

Hello,

I created a school of fish, and animated them by creating a curve and attaching the meshes to the curve by using the Wiretool. I modified the curve and saved the keyframes, the meshes moved like the curve's CV's would. Then I tried keyframing every mesh, as they all move around and stretch a bit now and then, but when I now delete the deformer (curve with Wiretool used on it) the meshes are reset to their default position, and when I press play on the animation bar the meshes just stand still. How do I delete the deformer without deleting the animation. So how can I keep the meshes moving like they would with the deformer. Like stated before I keyframed the meshes individually.

SOLVED: Apperantly I do not have to delete the actual deformer in order to export the mesh including the animation succefully to an FBX2010.


Last edited by Stannoman; 18-05-2011 at 02:45 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads