Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-05-2011 , 07:13 PM
murambi's Avatar
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GRASS

Hey all can anyone point me in the direction of a good grass tutorial Im really struggling with the maya fur

# 2 24-05-2011 , 07:47 PM
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Does it have to be animated? If not, you could use converted paint FX and proxies. I think there is even a way to animate those.


- Genny
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# 3 24-05-2011 , 09:48 PM
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nope its just for archviz still images also i really dont like the way converting paintfx to polys exponentially makes your scene extremely heavy


Last edited by murambi; 24-05-2011 at 09:59 PM.
# 4 25-05-2011 , 12:07 AM
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If you were to paint a small patch of paint fx and convert to poly and create a proxy for it like explained here, then duping some rows or otherwise spreading the proxy object around your scene (I like spPaint3D, you can down load it from creative crash). it shouldn't murder your RAM. Its what I did for the grass in my March challenge entry. Just remember to put the object in a layer before you start duping so you can hide stuff if or when the video card starts to struggle and avoid having to wade through a sloppy Outliner and organizing stuff later.


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Last edited by GecT; 25-05-2011 at 12:11 AM.
# 5 26-05-2011 , 01:44 PM
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Hey Genny went through some of those websites and considering my time limit i think ill just stick to fur. Now i have discovered a serious problem when i start to render my scene all four processors start to work but the moment it gets to the areas with the fur it drops to one processor and it finishes rendering the scene with that one processor any Ideas

# 6 26-05-2011 , 07:30 PM
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Yikes, I can't say I've used fur much so I'm wandering in the dark on that. Did you manually enter the number of cores in the batch options?


- Genny
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# 7 26-05-2011 , 07:43 PM
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# 8 27-05-2011 , 05:47 PM
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Ill try it out and let you know

# 9 27-05-2011 , 05:58 PM
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wow it works

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