Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-01-2003 , 01:52 AM
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glasses

hi guys i have just finished my glasses
and its ready to go in the gallery if thats ok with u mods..user added image
tell me what u think

# 2 29-01-2003 , 02:12 AM
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Glasses look pretty good. The only thing I think you should work on a bit more is the background. Its a bit distracting being so close to the same color of the table.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 29-01-2003 , 01:35 PM
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hi thanks for the coments ...is this better

# 4 29-01-2003 , 01:54 PM
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How about some reflections on the glasses and on the table to give more sense of the surrounding room. Now it looks like it's in open space or something. The lighting in general needs some work imho. There's no shadows for example...


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# 5 29-01-2003 , 02:48 PM
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hi kman,
thanks for advise i did some shadows and gave the lense
a reflection changed the background colour to what do u think mate..user added image

# 6 29-01-2003 , 09:11 PM
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It looks pretty good, but I would still had more to the background. Make it look like it's in a room or something. Just kinda feels like you're in a very empty place, looking at a pair of sunglasses.

Still looks amazing, and is better then what I can do right now! user added image

# 7 30-01-2003 , 01:26 AM
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I actually liked the first image best. It looks so nice and clean, and you focus on what's important, the glasses. Only with the shadows and reflections from the blue background image of course. Definitively one for the gallery!

# 8 30-01-2003 , 02:00 AM
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thanks Basura3d,
thats well cool of ya mate
i think if the mods say thats ok then there could be a nice image for the galleryuser added image

thanks again man the wickeduser added image

learner

# 9 30-01-2003 , 08:16 AM
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Idea: How about some depth of field to help separating the glasses from the background. This way the background wouldn't be so important.


Kari
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Do a lot, Fail a lot and Learn a lot!
# 10 30-01-2003 , 08:29 AM
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I like the colors in the first image and the overall look and background style of the blue image. Simplify the environment so the focus is on the glasses. Like kbrown mentioned, some DOF might help.

Also for an image so simple (in a good way), I would recommend a global illumination renderer. It will really add to the depth and realism of the object.


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# 11 30-01-2003 , 02:02 PM
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ok guys
good adeas.. i have just got mental ray but i dont have the foggiest on how to use it...any tips would be great..!

ill add some dof to

thanks again buddys

learner

# 12 30-01-2003 , 02:30 PM
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You can use mental ray for:

"Usual raytracing"; although I don't know about the benefits. Some difference in sampling quality/settings apparantly. Maybe some difference in rendering speed? And handling of maps perhaps. I'm not sure.

"Final Gathering"; using lights or light emitting materials/maps to "fire off" the final gathering rendering "method". This is way cool, and makes realistic diffuse scenes.

"Global Illumination"; Using light(s) to emit a given number of photons to wash the scene and with some tweaking, resulting in a realistic diffuse (light) scene.

And then a combo of FG and GI, presumably to save rescources yet get the desirable result.

I hope this helped you out a bit.


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# 13 30-01-2003 , 09:40 PM
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ok undseth,
ill give it ago but i cant say its gonna look better than the ones here coz i dont how to use MR properly yet but give me abit of time and ill figure it out..lol anyway thanks for the advise guys

learner

p.s off to practice with mental ray wish me luck

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