I'd like to create a 3d simulation of a deck of cards being thrown into the air towards the camera. The cards will freeze in space, and a character will then pick one out of the air.
How would people go about doing this. Particles and instancing? dynamics? Any suggestionswould be greatly appreciated.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off