Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 121 14-07-2011 , 02:10 PM
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Good. I hope so. I plan on rendering out a turntable animation of some sort of this, so I'm trying to be conscious of what it looks like from all sides.

And looking at these shots having posted them....

...it's not there yet I dont think.

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Last edited by ben hobden; 14-07-2011 at 02:14 PM.
# 122 14-07-2011 , 05:13 PM
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I think the spikes are visually dominating... tone it back I would say... less is more.

# 123 14-07-2011 , 05:57 PM
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shrunk those back a little. And a couple of other added areas of interest away from the main front view. Tried to break up the symmetry of the side views with the extra chains.

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# 124 17-07-2011 , 04:14 PM
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Prep done on this, so onwards. Laying down some basic colours,materials and textures to get a direction that suits. Struggling a little, especially with the ground (the dirt that he's standing on), but pleased overall I think.

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Last edited by ben hobden; 17-07-2011 at 04:17 PM.
# 125 17-07-2011 , 06:33 PM
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I like that Ben............dave




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# 126 17-07-2011 , 10:49 PM
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Looks good mate, nice work so far

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 127 17-07-2011 , 10:54 PM
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Cheers. Now I'm starting to think it looks too busy. But the end is in sight I reckon, for the modeling and texturing anyhow...or a break at least. Rendered out a turntable tonight which has given me some clues about where and what should be on my do-list. A few more days and then a gap and a change I'm thinking...

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