Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I wanted to ask what's the best way to pick up an nCloth object. I only have access to Maya 2008 and 2009. Say for example a character lifting a skirt slightly to avoid brushing against mud or something of the sort. Any help would be appreciated.
Another thing I'm trying to do is have a piece of cloth fall and then be picked up in the same shot. My problem is that if I use a constraint, it tends to constrain back to its original position before it fell to the ground. Am I doing something wrong or is there a better way?
I think this might help you its a way of perenting some thing to a ncloth mesh that should allow you to pick it up I think see link below for mel script............dave
well i would always parent whatever it is to the locator created when you make the constraint, so i guess no, i've never tried parenting something to ncloth.
Hey all, thanks for the replies. It seems there was an easy solution after all. My problem with the constraints was that the constrained points on the mesh would snap back to its position at frame 1 whenever I used them. My mistake was animating the strength over time. It turns out that animating the constraint from disabled to enabled works the way I want it. The springs are created on the frame it turns out so it doesn't snap back to its position at frame 1.
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