Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-08-2011 , 10:38 AM
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twisted..??

I'm getting all kinds of funky shading all over this model. I've gone all over it and deleted or merged any stray or extra verts, I've checked the numbers of verts. edges & faces and everything seems to add up. i've aligned everything but it still looks wrong. I'm stuck on what to check next =\


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
# 2 03-08-2011 , 10:50 AM
daverave's Avatar
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Try select all faces and average normals or soften normals...........dave

Edit:should have said edges..........sorry




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Last edited by daverave; 03-08-2011 at 10:54 AM.
# 3 03-08-2011 , 11:00 AM
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well, average normals worked -- in a roundabout fashion -- the operation did alter the appearance but it still looked wrong. I did it again and no change, so I hit undo a couple of times and suddenly it was fine!!

thanks... i think =S user added image

# 4 03-08-2011 , 11:06 AM
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now i have another problem -- if i save and re-open the problem's back. freezing the transforms brings it back too. and now I've deleted the history the undo/undo trick doesn't work either.

# 5 03-08-2011 , 11:07 AM
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the normals angle seems to do something..

# 6 03-08-2011 , 12:10 PM
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no nothing touching - I think it must've been the normals angles. when I've merged maybe the different angles were averaged out? it's seems ok now anyway

thanks again!

# 7 03-08-2011 , 06:03 PM
Acid44
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If it happens just select the object and go to Normals>Set to face. That's how I get rid of it. If it happens when you merge two objects, you can usually fix it with Normals>Conform

# 8 04-08-2011 , 10:58 AM
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Also unlocking normals with normals>unlock normals will fix that problem sometimes or just pick everything and harden all the normals that should correct all the artifacts and make the model faceted. Then try and then reset the edges that should have soft normals.


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Last edited by ctbram; 16-08-2011 at 03:10 PM.
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