Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 08-08-2011 , 05:20 PM
mastone's Avatar
Maniacal boy king of Babylon
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Well I partly agree with the guy and I hope Autodesk is taking stuff like that in as well.
I have been using Maya for some time now and year after year I get less enthousiastic about the new release, it's not lack of new features, it's the forced updating mechanism that is irritating me along with the new and "improved" licensing system ( there used to be a time when I could do a reinstall and just back up a .DAT file and copy it right back once I was done).2012 consists of more new bugs than features a lot of the new features are "stolen" from other packages ( viewport tech from 3ds Max, human IK from motionbuilder).
At this point in time I am still using Maya 2011 since the bugs in 2012 are making Maya unusable ( example: animate a cube go to the graph editor select a key and move it on the x axis, then zoom out and do the same, you"ll see that the values snap....unforgiveable).

I am missing the excitement with Maya, where is the new Ncloth..face robot integration...ICE integration?
I knew some people @ Softimage once and they told me that ICE and Facerobot were separate modules and could be build into any of the big 3 packages(probably more)

Because I really don't give a flying (BLIEP) about a handy manipulator when I do an extrude-it doesn't even work properly-, nor do I find the human IK stuff very impressive- feels like a gorilla arm strapped to a baby's body, doesn't fit-..it's old outdated, I have seen people on the net (CG talk/anzovin studio) make beautifull rigging systems, which looked very impresive..hire those people instead of using programmers which have been looking up maya's ass for the past 20 years...

# 17 08-08-2011 , 05:26 PM
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Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
regarding mental ray:
It still isn't where it should be, but it used to be a lot worse, I use renderman and mental ray and have vray as well but haven't used that very often.

I suggest if you're done with mental ray and are looking for a good raytracer..use Vray I know these guys they work very hard and are really striving to get the software as good as they can get it..
I feel Mental images is looking more to the viewport display aspect of it all instead of the rendering part.

Renderman is very good as well, there isn't much documentation, but there is documentation on the pixar website which is very helpfull getting started with it

This one is a very good tut for renderman:
https://penguin.ewu.edu/RenderMan/RMS...rometheus.html

# 18 08-08-2011 , 05:53 PM
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Location: nairobi , ken-ya
Posts: 1,340

Originally Posted by ctbram
You practically need a PhD in pan dimensional quantum light theory !
That just about sums up mental ray for me

Dave

LOL I think Genny has one user added image

# 19 08-08-2011 , 06:05 PM
septopus's Avatar
yes...you dont sound not non double negative
Join Date: Jun 2009
Location: Norfolk, VA
Posts: 91

I think I have got to the bottom of the bevel issue, at least part of it.

I think the problem is with the shelf button. If you right click and edit you can see that in the Mel command tab (Maya 2012) that it holds various parameters that are taken from the bevel options at the time the shelf button is created with the 'shift' + 'ctrl' action to add the menu item to the shelf.

Now the problem from what I can see is that they don’t appear to get updated when you alter the bevel options, for instance ‘fractional’ to ‘absolute’.

This fine if like me you don’t use the shelf button (never have made one until now) as I just set my parameters and hit ‘G’ to repeat the command on different objects.

From what I can see from the video Josh uses the shelf button which must carry the same mel command line from when it was created, however in Maya 2011 you can't RMB edit as in Maya 2012.

Kind Regards
Gary

try telling him this and he'll list places he's worked at and give you a proper cv even . lol


level 3 luchador!

image dump
# 20 08-08-2011 , 06:47 PM
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Registered User
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I think you may be right. user added image


Last edited by clearairstudios; 16-08-2011 at 06:47 PM.
# 21 08-08-2011 , 09:36 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522

LOL I think Genny has one user added image

Lol Raphael got jokes!

Seriously though, the MR/Maya is still fighting the user and some people don't care enough about the rendering process to get into the really technical side of things which is totally understandable. Learning MEL helped a lot so now I'm seeing where this C++ will take me.


- Genny
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