This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hi guys i just finish human modeling in maya2011.before rendering i check everything, the model looks fine in maya.
when i render it out(i use mental ray).the part of body ok but the part of the face distort, damage ald . how could this happen, how to fix it? here is the picture below pls have look tq u all..
is this imge ok? i found out somrthing when i using maya software render the face looks just fine but in mental ray..just like the picture i show u all.....
are these SUBD's? Because I remember that mental ray+Subd's+non quad geometry equals major pain.( in other words it will fail).
If I look at the initial render it looks like a UV related issue in combination with a bad texture
Its not texture related at all if theres no texture. Its not uvs either.
The base mesh is clearly quads looking at it from here.
Okay that subd on the right, that looks like you have added level edits around those areas. You can do two things:
firstly: check in the hypergraph for blind data nodes, if they are there, then select those and delete them, your mesh may drop its shader when you do it but dont worry just re-apply it.
secondly: with the base mesh (not subd) simply export it as an obj. that will get rid of any 'junk' on the mesh. Then re-import the mesh and turn it into a subd again, or just to text hit smooth preview (keyboard 3) and do a test render
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