What I typically do is model at the origin and
1. select the group node
2. center the pivot or place it where I want for the part
3. freeze transforms of the group node in the modeling pose
4. select all the transforms and set a key frame at frame 1 (modeling position)
5. now move to frame 2 and position the group anyway you like and set another keyframe with the object posed (render position)
Now you can switch between the modeling and the render pose by selecting animation frame 1 or 2
--Rick
NOTE: Do not freeze transforms in the render position or part placement location (if it is part of an assembly) until you are done modeling otherwise you lose the modeling pose and will have to re-translate the item in order to model with symmetry. While modeling the parts render pose and/or assembly location and orientation pose is maintained in key frame #2.
You can extend this method to have 3 base key frames: 1=modeling, 2= object assembly and orientation pose , 3= render shot pose
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 16-08-2011 at 04:43 PM.