Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to export a model into Zbrush 4.0 from Maya 2012. The problem is when the mesh loads in Zbrush allot of the faces have become see through.
I came across this solution:
"Looks like some of the normals are flipped, this may be because you've mirrored objects in Maya so they have negative scale values. Try doing a Freeze Transforms on all your objects before exporting from Maya, and if that doesn't work then Combine them all together into a single mesh and export that after deleting history on it."
Unfortunately it did not work. Any other suggestions? I really need to find a solution quickly....
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