Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-10-2011 , 02:10 PM
Registered User
Join Date: Oct 2011
Posts: 1

Applying image texture

Hello

First of all, I'm a total n00b....

But! I have a question.

part of my model is a simple cube. I have a picture, made in Photoshop, that I want to apply to this cube, but only on ONE side. After ripping my hair off for about two hours I figured some of it out, but it seems to only wrap around the entire cube, and I can't find any answers on how to change the pictures size and placement. Please help!

Regards
Bluebell user added image

# 2 03-10-2011 , 02:51 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
You will need to UV unwrap. There are lots of tutorials for basic uv unwrapping floating around on the web. But the easiest way for someone new would be...

1. select the cube
2. go to create uv's and select automatic method
3. with the cube selected open the uv editor and you should see all 6 sides individually mapped
4. go to polygon/uv snapshot, pick a texture resolution, and create a file
5. you can now bring that file into photoshop and place images on any of the individual sides. put them in a seperate layer from the uv snapshot.
6. turn off the uv snapshot layer and save the texture image
7. go back into maya and create a new material.
8. click the checker box to the right of the color, select file and browse to the texture image
9. apply the material to the cube and press the 6 key on your keyboard to see the texture images

I would recommend looking in the tutorial section here for more detailed tutorial. Also you can search on texturing a die or dice as this will be very similar to what you want to do.

I hope this gets you going in the right direction.

Note: The result of the automatic unwrap may have the sides rotated 90 degrees in random directions. To see what faces in the uv editor belong to what faces on the mesh just select a face on the mesh and the corresponding face on the uv map will highlight. To determine orientation pick an edge on the face. You can rotate the shells in the uv editor to get them all in the upright orientation for easier painting in photoshop.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 03-10-2011 at 02:55 PM.
# 3 16-12-2013 , 02:23 AM
Banned
Join Date: Dec 2013
Posts: 4
If you want to change picture size and location, an image processing control may be helpful. I have ever used one to resize my image and add some effects to my image, such as like image sharpening, image vintage effect creating, image color adjusting and image filtering.

# 4 03-09-2014 , 02:46 PM
Subscriber
Join Date: Jul 2012
Posts: 112
I think, thats a quite comprehensive description of the whole process!!! Thank you for that!!!!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads