This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay so try as hard as I might I still end up with tris and multi ngons after hours of modeling trying my best to avoid them. I know I will get better with time anyways problem is where are they?
Does anyone know if there is a quicker way to see your modeling errors then having to look at every face and count the corners?
I don't think there are very many but how do you know when you've got them all? I don't know if there is something wrong with my HUD according to it even a brand new polycube has 12 tris. Is it because thats what it would breakdown to?
That works great it will save me hours of eye strain I knew there must be a way now I just have to figure out how to redirect the edgeflow shouldn't be to tough.
There is another way, select your mesh then go to faces then (main menu, select, selection using constraints) tick "all & next" then what you need to find in this case "tris". last press close and reset............dave
Thanks to all of you for the help. Bullet I really am trying to improve my workflow so I don't have to go back through and redirect edge loops afterwards it is much easier to do while modeling once you learn the best ways to model. On my most recent model I only ended up with 6 tris not to bad for most on the top of the head which I don't think is that important could be wrong though. I did have two inside the mouth which I think happened when I merged my verticies but overall a most successful model.
I was also able to go back through a few of my older models and quickly clean them up last night now knowing how to pick them out.
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