Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-10-2011 , 09:48 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306

Quick way to find tris and ngons?

Okay so try as hard as I might I still end up with tris and multi ngons after hours of modeling trying my best to avoid them. I know I will get better with time anyways problem is where are they?

Does anyone know if there is a quicker way to see your modeling errors then having to look at every face and count the corners?

I don't think there are very many but how do you know when you've got them all? I don't know if there is something wrong with my HUD according to it even a brand new polycube has 12 tris. Is it because thats what it would breakdown to?

Thanks,

Jake

# 2 10-10-2011 , 09:53 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Yes, use mesh>cleanup and check faces with more then 4 sides and check the select matching polygons checkbox.

To check for triangles select both top options (4-sided faces, and faces with more then 4 sides) and then invert the selection (shift select)


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 10-10-2011 , 10:11 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
Thanks,

That works great it will save me hours of eye strain I knew there must be a way user added image now I just have to figure out how to redirect the edgeflow shouldn't be to tough.

Jake

# 4 11-10-2011 , 01:15 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Try and do it as you model mate...its hard at first but you get into the groove pretty quick.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 11-10-2011 , 01:27 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
There is another way, select your mesh then go to faces then (main menu, select, selection using constraints) tick "all & next" then what you need to find in this case "tris". last press close and reset............dave




Avatar Challenge Winner 2010
# 6 11-10-2011 , 03:38 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
Thanks to all of you for the help. Bullet I really am trying to improve my workflow so I don't have to go back through and redirect edge loops afterwards it is much easier to do while modeling once you learn the best ways to model. On my most recent model I only ended up with 6 tris not to bad for most on the top of the head which I don't think is that important could be wrong though. I did have two inside the mouth which I think happened when I merged my verticies but overall a most successful model. user added image

I was also able to go back through a few of my older models and quickly clean them up last night now knowing how to pick them out.

Jake

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads