SUCCESS!!! Thank you to everyone that helped with this!
NOTE: )Oct 20th, 2011-See the last message from me here at the bottom of this thread, as the problem has been solved there with a giant thank you to all the forum members that pitched in...
First, I want to thank everybody for all the help on my personal project over the past few days.
I'm feeling like I'm asking more than I'm contributing, and don't want to be a pest, but I'm so close to finishing this basic project, i hope you guys don't mind chiming in.
I have a feeling I won't be able to trouble shoot this on my own (and I saw the post from you jay, will definitely be checking out the site for the tut).
Here's the last issue I'm facing ...
I will be posting the mb file here tomorrow . If anyone wouldn't mind just having a look and letting me know what lame function I'm overlooking, I would be so thankful. If not, maybe the below info can give some idea as to the last glitch in my scene...
In the window, I have the sun and sky and one area portal light.
I spent all night last night ( I only have internet at work presently -and for the next couple of months-for various reasons after just moving, so I have a precious few minutes to scour the net for help or tutorial vids, what have you, download them on a flash drive and go home to work on them) trying simply not to have the blasting white light in the window frame. Before resulting successfully (though I have no idea if this is right) assing a transparency node to the area light to finally get the outside of the room visable.
I then decided to add an image for the sky in the background plane.
Worked great...until I tried to add the multiplier to the graph network. The whole image blacked out again as if I had just loaded the image straight to the graph without doing any of the pre-set up.
That's the first part. forced to work with the dark image of the sky sans multiplier for now, is I want to reposition it (image bg) in the window so I can control the clouds and sun and all that in terms of visual framing. I tried panning and zooming in the editors. I get the tiniest of incremental moves in position. Like in the point levels. Anything above a pan or zoom past that small amount has zero affect.
Isn't there a way to grab it like uv shelf and move it around/scale it inside the frame?
Okay, That's all I can think of that's really holding me up. Everything else seems to be under control.
I'll post both the image and the binary file tomorrow here in this thread. (for those not familiar with what I'm talking about, it's in my previous post on scattering the floor light help.
Thanks everyone.
Travis
Last edited by TravisCowsill; 20-10-2011 at 06:56 PM.