This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi,probably some of you played this game "prince of persia 2008"
In that game there are beautiful 3d abstract light effects.I have searched in google.But what is returned to me is "making those on photoshop".I dont need a 2d bitmap picture of abstract effect.I need those 3d effect to be created within maya or any other software.Sothat I could import those .fbx or .ma to game engine.Is there any special software or tutorial for maya to do that?
I love abstract light effect!sorry for bad English.
I'm pretty sure that those effects are indeed image sequences, just render out your particle animation and use those as textures on your geometry or in your game engine's particle system. The performance and proprietary aspects, probably won't enable you to just throw Maya particles in there.
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