I know about the 3 edges rule to change the direction, gave that a shot here, but still got some weird behavior.I am not quite following you. I do not know if you want that hole to round out or if you want it to maintain the tightness in the corners.
A. if you want it to round out but be smoother - you need to add more subdivisions
B. if you want it to maintain the tightness in the corners - you need to add more edges in the corners
Maya interpolates between 3 edges to determine the tightness in corners. Therefore for a tighter corner you need 3 edges close together.
For smoothing you simply need more subdivision.
Dude, thanks so much. This should help a lot. I'll give it a try in a bit and I'll let ya know how it goes.It might take a few more than that but not much. Its hard to say about the top of the light if the geometry there is enough on its own if not throw an extra line there just remember to keep the geometry clean.