Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-11-2011 , 07:50 PM
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Join Date: Oct 2011
Posts: 13

Hide turn off casting of parti_volume in render layer

Hi guys, I am stuck on this one. I am starting to do rendering passes on a project and I create a render layer called proteinColor. Select the mesh and add it. All is well. Render and it is black so I add my light and parti_volume for a fog/mist effect cast on the object. Render and its there.

I just want the reflections and light to hit the object for the render pass purposes. Not a stream of purple in each pass. I don't think that would be good come composite time. I played around with render stats for the parti geometry boxes and light with no luck. The object turns black with some specular or the purple is missing. Prob. a easy solution I want to avoid cropping out a purple stream for every pass come composite time.

Long ramble, thanks for the help,
Moffi

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