Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-11-2011 , 04:45 AM
MayDayBC's Avatar
Registered User
Join Date: Nov 2011
Posts: 7

Exporting & Importing

I need someone to point me in the direction or help me find some guides tutorials on how to export and import properly. Please and thanks.

I'm having trouble when I export something and im trying to put it together in Sony Vegas or Windows Live Maker, I can't seem to find a .____ that can be used in those programs.

# 2 17-11-2011 , 05:52 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You mean renders? Your request is pretty vague. If you're looking through File>Export, you're in the wrong place. File>Export exports the 3d geometry of the scene. If you want images, you're going to have to render that scene out.

Here's a quick tutorial:

Maya Batch Rendering Tutorial - YouTube

On another note, 2000 posts!


Imagination is more important than knowledge.
# 3 17-11-2011 , 05:46 PM
MayDayBC's Avatar
Registered User
Join Date: Nov 2011
Posts: 7
Sorry about that ;S
The video you gave me works out well the problem I have is in the video the guy uses Quicktime to view his rendered images. I don't quicktime and was wondering what OTHER options there would be besides quicktime.

Also do you have to render different image formats depending on what you make?

example : can I use .jpg for everything I render out or no?

or can you use 1 type of image format for everything you make.

# 4 17-11-2011 , 06:33 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It depends on what software you want to use to edit. You mentioned Sony Vegas... figure out what image formats it handles and go from there. I think VirtualDub is a free program to view image sequences.

# 5 17-11-2011 , 06:33 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
yeah jpg would be fine for what you are doing.

use fcheck.

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