Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 10-01-2014 , 11:59 PM
goggles's Avatar
Registered User
Join Date: Sep 2011
Posts: 219
automap is working fine mostly. i am trying to learn decent uv mapping for organic models. besides that i think learning the correct ways in zbrush will solve the problems. as you said, softwares dont like each other that much user added image
i have never worked on a project thats fine with 3rd division level. that sounds interesting.

# 17 11-01-2014 , 12:15 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
what Im saying is delete the first 3 levels of (example) 7 levels then creat the maps

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads