Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 26-11-2011 , 03:20 AM
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Join Date: Apr 2002
Location: Prague
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Cool mate i hope you picked up a few bits from the tutorial. I cheated with the bullet sequence I used a soup attribute transfer node and a bounding box to toggle the nconstraints on the nCloth object to 0 as the bounded object passed through it. Then used a volume axis field to push the nCloth. It's a bit more complicated that that but that's about the gist of it.

Doing it that way lets me use 1 nCloth object and no passive coliders it speeds up the sim to about 50 fps with self collide turned on


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