This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Heres a project ive been working on for school. Some of my proportions are off but overall I like where its going. The textures that are there are just temporary. Im going to start applying the real ones once the arms are done. Comments and crits are welcome ^_^
thnx! No not space marines. They are called Warjacks. The magically controlled war machines in the Warmachine/Hordes Universe. A warcaster (battlemage essentially) will control multiple different types of warjacks in battle against an opposing army. The universe is similar to generic DnD but with lots of steampunk influences and gunpowder. Check out Privateerpress.com The universe is RIFE with inspiration for any fantasy buff.
Got his arms worked up. Heres some renders with his axe. All thats left now is to get all the bolts and whatnot put on him, texture and then animate. Ive got 3 days to do it lol.
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