Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-12-2011 , 06:21 AM
3d n00b
Join Date: May 2011
Posts: 7

Warmachine: Khadoran Juggernaut

Heres a project ive been working on for school. Some of my proportions are off but overall I like where its going. The textures that are there are just temporary. Im going to start applying the real ones once the arms are done. Comments and crits are welcome ^_^

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# 2 08-12-2011 , 10:00 AM
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The thin red line
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Looks cool any reference shots...................dave




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# 3 08-12-2011 , 02:03 PM
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Love the lighting. IMO the legs look too blocky, but that may be part of the design?


- Hybrid
# 4 08-12-2011 , 03:59 PM
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@ I-Iybrid - thnx, its just the physical sun and sky w/ default settings.

@ dave. Heres some of the ones used. A friend of mine let me take some pictures of his models

Juggernaut Front

Juggernaught side

Right arm

The pictures were used only for reference as the position of the model and my sub par camera work wouldnt let me model directly off the image plane.

Here is the axe he'll be holding

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# 5 08-12-2011 , 09:56 PM
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I think its good to the reference, are these space marines?.........dave




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# 6 08-12-2011 , 10:17 PM
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thnx! No not space marines. They are called Warjacks. The magically controlled war machines in the Warmachine/Hordes Universe. A warcaster (battlemage essentially) will control multiple different types of warjacks in battle against an opposing army. The universe is similar to generic DnD but with lots of steampunk influences and gunpowder. Check out Privateerpress.com The universe is RIFE with inspiration for any fantasy buff.

# 7 09-12-2011 , 01:55 AM
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looks cool man....will be watching

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 09-12-2011 , 08:05 AM
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Join Date: May 2011
Posts: 7
Update*

Got his arms worked up. Heres some renders with his axe. All thats left now is to get all the bolts and whatnot put on him, texture and then animate. Ive got 3 days to do it lol.

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# 9 16-12-2011 , 04:09 AM
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Join Date: May 2011
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added some smoke to the model and some simple animation. I was hoping to do more for the final project but the teach liked it enough.

Juggernaut smoke test

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