Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
been watching this small prob unfold. What Dave has shown you is spot on in both accounts...theres no right way essentially for the geo -it just has to work and look like it needs to on the ref...and be kept clean in the long run
Yup, Dave was certainly on the mark, just gonna take some refining to get it to work with my mesh/at the poly level I need to be at.
Finally looking like I'm getting somewhere, though we all know, looks can be deceiving. Probably won't post an image of this thing again though until it's in game. Thanks Dave
How about this? The blueprints aren't helping much, as they don't line up very well, and once again, the curves are killing me.
The circled area keeps coming out generally shitty, along with the back of the car in general. The extruded part with the arrow pointing to it I just can't figure out how to extrude properly
I'm not used to patching things together, so forgive the stupidity, this is just driving me nuts though There's so much more to think about when doing low poly modeling... Move something, something else gets totally warped, fix an areas normal angles, and another area goes to shit... Totally overloading my brain, lol
Thanks again though, Dave. I've got about 44 hours left to finish this, so even though it seems like simple solutions, they're helping a lot
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