Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello, I am new to Maya and was having some trouble with my "character" rigging. I'm kind of making a rectangle/cube shaped character and trying to rig it like a human.
Anyway, I created the IK Joints, binded it to the rectangle. Now when I try to move the model/rig, the rig moves by a different (lower) factor. I'm guessing this is some kind of scaling issue, and if someone knows the fix, please do let me know!