Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-01-2012 , 03:22 PM
Falott's Avatar
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light linker broken?

maya2011
area light + lightshape On + visible checked.

I have some materials (mia_material_x) in the scene which I want to disconnect from that area light. it partially works. the materials arenĀ“t lit anymore, but the lightShape is still visible as a reflection!

what I tried:

Unlinked Arealight from materials and Shader
Emit Specular > unchecked (no effect)
No Highlights For Visible Area Lights > checked (no effect)

Is there a way to avoid rendering different passes? maybe reflection linking..?

thx!


everything starts and ends in the right place at the right time.
# 2 26-01-2012 , 06:38 PM
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Are there any other lights in the scene.............dave




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# 3 27-01-2012 , 06:24 PM
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nope, just one single area light.


everything starts and ends in the right place at the right time.
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