Those of you who have been on IRC know that I've been spending a lot of time working on a UV layout script. Well, it's finally done -- at least, I'm calling it done for now. You can find out more about the script and my UV layout process here:
Please feel free to download the scripts and break them. Post any feedback that you may have here in this thread or find me on the SimplyMaya IRC channel. I've tested the scripts a lot, but I definitely can't test all possibilities. Any help would be appreciated.
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
The difference is more control. With automatic mapping, you have to manually set the breaking angle, and that can yield some undesirable results. I know many people who start with automatic mapping and then clean up from there, and that works for them. I, personally, like to get my UV shells set the way I want them from the get-go instead of having Maya make those decisions for me. Also, I can control the number of individual shells that get mapped initially. With automatic mapping, you can nearly as many shells as you have faces, which is very unmanageable. With my method of mapping, I can limit the number of shells.
Quick update to the scripts. Kbrown wrote a nice additional script to speed things up even more. He actually did it quite a while ago, but I've only just now gotten around to adding it to the package.
Yeah, I saw that. No biggie. I'm not the first one to write a get material script. Hell, I got most of the script for that section from Bryan Ewert's site to begin with. If you want to do an a$$ whoopin', be my guest.
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