Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have a number of scenes of about 200 - 300 frames.
A book opening, a paper bellyband (ncloth) falling off.
The camera moves are done and I am happy with the speed, so Id like the cloth simulations to happen within a certain timeframe.
The cloth now falls which takes about 25 - 50 frames, I would like to extend these.
I looked at controlling the cached frames but Maya isn't co-operating with me!
could I somehow bake the simulation then work with the keys in the dope editor?
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