This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
For some reason the shader is completely screwed up where certain portions of my mesh are darker than the others. Tried to add lighting and some changing the render settings but to no avail.
It can't be my computer because I'm able to play Oblivion & Fallout 3 at MAX settings and no lag. This is an older version of Maya too so it puzzles me that I would be having this issue.
Can it be hard/soft edges? I've had simmilar results once when I accidentaly did an extrude on some hard edged geo and the smoothing value was incorrect on the extrude.
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