Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-03-2012 , 06:12 AM
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Insert edge loop freeze up

Something similar to this has happened a few time when I'm inserting edge loops.

user added image

In this case I find that the green interactive edge loops slider thingy just freezes up and won't slide, however when I release the mouse it will have slid to where I last had the curser, so it works and does the job, but I have no interactivity with it. Why does this happen?

# 2 17-03-2012 , 06:25 AM
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Solved (I think). Set 'Primary Axis' in the move tool properties to the correct angle the geo is facing. At least that seems to have solved it here.

# 3 17-03-2012 , 06:31 AM
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Spoke too soon. Please help, so annoying.

# 4 17-03-2012 , 09:18 AM
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It may be that the disk shape I created, derived from a poly primitive cylinder, was never properly dragged out on creation to give it volume (because I only wanted the disk part I wrongly assumed that if you don't drag out it's thickness it is just a flat face of single polygons, but it seems like it still has all the parts that make up a cylinder but squashed flat). Therefore I have been trying to perform operations on doubled up geometry.

That is the only thing that makes sense to me, and when I make a disk by dragging out a cylinder's thickness and then deleting the unwanted polygons, I seem to be able to do the things I wanted with the remaining disk shape.

I thought I was going crazy.

# 5 17-03-2012 , 11:10 AM
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Yep, You have to drag out enough depth to delete the sides and other cap or you get laminar and zero surface area faces, which I am guessing was your problem.


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