Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-03-2012 , 03:06 PM
Subscriber
Join Date: Nov 2009
Posts: 16

How did they do this???

I've been trying to simulate this type of explosion and I'm at a complete loss. Does anyone know how this
FX artist pulled this off? Thanks for the help.

Explosion in MAYA - YouTube



-Korvic

# 2 25-03-2012 , 04:20 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looks like a load of active rigid bodies with a radial field put on them with partical emiters for each body..............dave




Avatar Challenge Winner 2010
# 3 25-03-2012 , 04:49 PM
Subscriber
Join Date: Nov 2009
Posts: 16

Looks like a load of active rigid bodies with a radial field put on them with partical emiters for each body..............dave

Ill give it a shot and see what I can come up with thanks!

# 4 19-05-2012 , 12:15 AM
Subscriber
Join Date: Feb 2005
Location: Winter Park, FL
Posts: 62
There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it

You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result

# 5 19-05-2012 , 05:13 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 6 19-05-2012 , 06:26 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Use rigid bodies to simulate the pieces, then use each object as a particle emitter.


Imagination is more important than knowledge.
# 7 19-05-2012 , 06:25 PM
Subscriber
Join Date: Nov 2009
Posts: 16

# 8 19-05-2012 , 06:27 PM
Subscriber
Join Date: Nov 2009
Posts: 16

Use rigid bodies to simulate the pieces, then use each object as a particle emitter.

I've actually done that, I'll have to post what I was able to come up with. Didn't look as good as others i've seen.user added image

# 9 19-05-2012 , 06:30 PM
Subscriber
Join Date: Nov 2009
Posts: 16

There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it

You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result

Thanks! I'll have to try it a coupld of different ways. It's just I'd rather do it the eastiest way possible. because it's for a student film and we are trying to render this bad boy out at a 300 resolution and as you probably know that just kills most computers!user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off