How large are the lights? Also, you should read up on linear lighting - I think it's quite simple to implement in newer versions of Maya, and will improve any render significantly, and also provide more natural intensity fall off,here is a WIP, showing you I have no clue what I am doing
The scene units I am using is 1 unit = 1 foot, and my refrigerator is 3 units wide by 3 units depth by 6 units high, along with 2 flourecent tube lights. Each tube is attached to a surface shader and is grouped with an area light with the intensity set to 0.25 decay rate to cubic. However, the render is still blown out. Any ideas?