This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've had this question for a while: Is there an alternative way of animating other than using joints?
I've seen this in alot of Rigs, and it looks like they simply have curves around their feet/hands rather than
any visual skeleton, How is this done? I'd love to know
You could use a bunch of deformers, like bend or cluster deformers... but that's probably not what you're seeing with those control systems as Gen and Dom said.
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