Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-04-2012 , 02:18 PM
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Animation Methods?

I've had this question for a while: Is there an alternative way of animating other than using joints?
I've seen this in alot of Rigs, and it looks like they simply have curves around their feet/hands rather than
any visual skeleton, How is this done? I'd love to know user added image

# 2 25-04-2012 , 02:37 PM
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They probably just have the joints hidden.

# 3 25-04-2012 , 02:38 PM
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The curves are handles, the bones are hidden but are still very much at work.


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# 4 25-04-2012 , 02:39 PM
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Bah, Dom beat me to it. user added image


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# 5 25-04-2012 , 03:22 PM
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You could use a bunch of deformers, like bend or cluster deformers... but that's probably not what you're seeing with those control systems as Gen and Dom said.

# 6 25-04-2012 , 03:42 PM
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GenDom sounds like an embarrassing health product.

# 7 25-04-2012 , 03:51 PM
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Yeah well DomGen sounds like a tech startup.

# 8 25-04-2012 , 03:58 PM
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Yeah well DomGen sounds like a tech startup.

Or a person into S&M XD


Imagination is more important than knowledge.
# 9 25-04-2012 , 05:04 PM
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So wait, I'm a dominatrix now?user added image


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