This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am doing a small piece of compositing for my final Uni project. I am using pftrack and Maya in order to show an apple, looking realistic, rise into the air and then fall to the table and shatter. I so far have the apple, I have videos tracked and rendered out but I am now trying to create the shatter. I have the demo of Pulldownit which should be fine but am struggling with it and how to operate the collision with the floor. Any help with this would be imense as I am new to animation in Maya. Thankyou
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