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Which command is for 'cutting' the surface?99% of the time you'll want to use polygons. They're the best supported, and everything is converted to them anyways during render time. If you wanted to stick with NURBS, you would have to cut the surface along the isoparm, so that you have two surfaces. Then you could assign both materials to their separate objects.
You need to increase the number of divisions.I did it in polygon sphere but the selected surface doesn't have a smooth outline
Then you're not going high enoughas for increasing the divisions in polygon mode, i know that, but then again it's got edges again..
Didnt David do some thing on that a little while back?............daveHey Rick, nice job! I'm not sure if you know, but Maya has the ability to change the tessellation depending on how close the object is to the camera. See here: https://autodesk.com/us/maya/2011help...mber=d0e617962