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# 1 16-05-2012 , 11:33 AM
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moving noise in animation

I've produced a texture with various fractals and noise plugged into it. it looks fine in a still render, but when its used in an animation one of the noise layers seems to 'animate' (like tv static)
I know little about rendering/textures, but I think it may be because the noise is being re-generated in each frame; am I right in thinking this. And if so, how can I stop it?

thanks

# 2 16-05-2012 , 04:50 PM
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Try baking the texture on, you will need to have UVs.............dave




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# 3 17-05-2012 , 09:32 PM
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cheers, but I think we've fixed it simply by using a different noise generator. seems ok in tests anyway.

thanks

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