Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-05-2012 , 03:58 AM
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Scrambled Model

The attached image is a screenshot of a failed model I was working on in Maya based off character modelling tutorial (BTW if it's not too much trouble, could someone recommend me a good character modelling tutorial? This one was from creativecrash. It was good, but it left out explaining a few major things that I either had to figure it out or skip).

I've experienced this problem before, but I want to know why the model is so scrambled and why Maya ocassionally does that.

Also, (while I don't have a screenshot of it now) how come sometimes in Maya's cameras glitch when changing camera views. Sometimes you can't see anything at all at a certain angle or things will disappear and reappear.

Attached Thumbnails

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# 2 25-05-2012 , 09:52 AM
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If you upload your scene file I or others will have a look at it, the camera thing sounds like near plane clipping go to panel view/camera attributes/"near clip plane" change the setting there to a lower value.............dave




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# 3 25-05-2012 , 06:50 PM
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He may actually have the near clip plane value set too low. I see this kind of artifacting when the near c.ip plane value is set too low.


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# 4 25-05-2012 , 07:41 PM
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were u going between polys and sub D's? cause i had something similar happen while doing that.

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