Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-06-2012 , 09:43 PM
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Hitler rants about AutoDesk..lol.



Last edited by metalartguy74; 06-06-2012 at 09:46 PM.
# 2 06-06-2012 , 10:02 PM
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That's not Hitler ... that's ctbram user added image

# 3 06-06-2012 , 10:13 PM
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That's not Hitler ... that's ctbram user added image

Ricks not that bad, he's a bit old and bitter oh no thats me.........LOL............user added image........dave




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# 4 07-06-2012 , 01:15 AM
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Rick doesnt have a moustache...though I do belive he used to be able to speak fleunt German LOL....old and bitter dave? you sound like a beer LOL

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 07-06-2012 , 02:58 PM
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I'd say 3Ds max fits that description better.
My maya has crashed (rarely, usually whenever I have waaay too many polys in one scene) and still, the file was left intact. Once there was even a power outage. The file was still intact. I do make backups though just to be safe.
3Ds max on the other hand... crashed whenever I made a mistake (sometimes I could cause the crashes on purpose if I wanted to, such as binding a biped skeleton to a mesh, it turned into a dummy and then crashed the scene when selecting it or something like that).
It also damaged files upon crashing. Even a mere power outage would destroy a 3ds file.

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