Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I mistakingly put this in the gallery thread ( wasn't looking properly)
So I am doing a repost here:
Hope everyone is allright
Well this is the first renderman shader I made( model was provided by FXPHD, not made by me, I just did the shading)and I am quite happy with it
@Bullet: Thanks, the color(variation) of the rust is done by a spline(a ramp in maya) and is driven by occlusion, so that the rust only appears at the "occluded"( Ie hard to reach) places.
To randomize the appearance ( so that you don't get a hard edge-rust and no rust area's) a float spline was used
@Gect : thank you, maybe he has only 1 brush and chose to keep up with cleaning his teeth instead of his metal
@Honest: Thanks and yeah it is raytraced occlusion..took 28 minutes to render this baby ( could probably be a lot faster if I baked stuff down)
@Bullit: well I say give renderman a try then, you'd be surprised at how qickly you pick up the basics.
Even more so because you don't have a miljon rendersettings and once you get more into it, you"ll really appreciate the Renderman API...it's really powerfull, much more so then Mental ray or Vray ( not saying that they are bad, they just start with predefined shaders, whilest with Renderman you can create anything)
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