Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-08-2012 , 10:01 AM
bullet1968's Avatar
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Location: Australia
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Bullets absence

Hi everyone,

due to work and commitment to the game I am involved in I havent been around as much as I would like to. I have put a hold on all private modelling to pursue some tuition for the game. I will be missing for a while but will try to drop in from time to time. My apologies for the lack of updates on my models, I need to get a few things sorted for the game and then HOPEFULLY will be able to finish Ramsay and my Spitfire...as well as my Vehi_Feng.

Keep up all of the good work and enjoy life. This is a model I have been making...yes its an ORGANIC.....and I am learning Zbrush as well...sigh...where is Mayaniac when you need him LOL....or Mastone..chav..ND..etc etc...kidding...learning curves ahead.

Kind regards Anthony

Attached Files
File Type: zip Bullet_Joan_of_Arc.zip (241.6 KB, 219 views)

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 2 18-08-2012 , 10:54 AM
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Keep in touch mate catch you when your a bit less busy user added image

dave


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# 3 18-08-2012 , 01:17 PM
bullet1968's Avatar
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Will do my friend, hopefully it wont be too long.

Cheers Bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 18-08-2012 , 02:50 PM
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Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Hi Bullet,

I am not gone, I will even give you some advice....( how 'bout that user added image ).
If you're gonna take your model in Zbrush, I would not define the model as much, just get those landmarkshapes roughly in place.
With the boobs I would not "end"in a vert, I would rather have a face ( even if it's a small one) in there, because Zbrush tends to generate points ( you"ll get what I mean if you stick with learning Zbrush).
Also make sure your faces are evenly distributed and are roughly the same size, this will give more predictable results.
.....and Bullet the nsided faces are a no go user added image ( see neck area)
I would get rid of those closeknited edges around the middle of teh character, you don't need that much definition in there ( especially when you are going to Zbrush.

Good luck with the game!!

# 5 18-08-2012 , 03:32 PM
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We'll be here when you get back user added image


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# 6 19-08-2012 , 02:45 AM
bullet1968's Avatar
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Thanks Gen user added image

Yeh Mastone that was done with a tutorial and the neck isnt finished. I was going to delete some edges as is. Yes the boobs I didnt like either Im changing them. He left them as tris for some reason....I will be changing them to quads. It wasnt a bad tut but even I could see some issues...and I HATE Zbrush LOL but learning. Thanks mate

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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