Problems; Creating "fog" from blower
Hello,
I'm trying to re-create the effect of an humidifier device blowing out "fog" (see examples below).
I have little experience with maya dynamics and I have to achieve to following.
-(wispy) smoke fluids "sprayed" upwards out a tube.
- the fog has to drop to the ground (like dry ice)
The closets result I got was with the methods:
1) emitter inside a tube closed at the bottem. negative buoyancy combined with pressure/threshold.
2) emitter with positive buoyancy, combined with a gravity field to pull the smoke down.
But I can't get a good result, and I'm sure there's a better way to achieve this effect.
The big problem is that after circa 300 frames, fluids particles appear from nowhere and fill up the container completely (with boundries set to none). Below are screen shots of the problem.
Any suggestions are welkom!
Thanks.