This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
To add an isoparam you select the surface and a dashed isoparam like will appear. Holding shift you can place as many of these as you like. Then under the edit nurbs menu you will find insert isoparams.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Try watching Rick's free friday tutorial on NURBS, it's a good introduction and answers your questions. He made a video of doing the exact same thing with polys, if you'd find it useful to watch the comparative workflow let me know because I have the video here (somewhere in my mess) so I'll find it and upload it if you're interested.
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