Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-11-2012 , 07:56 PM
Subscriber
Join Date: Mar 2012
Posts: 112

Learning Motion Builder?

I was intrested in learning Maya's Motion Builder program. What I need to know before I even try to learn Motion, is what do I need to know in Maya? For example, I think I need to know how to rig a character, or just rigging (joints) in general and animation in Maya as well, correct? From what I've seen in Motion Builder it looks like you change the rig anyhow but I need a base rig to bring into Motion, I think. So I'd be bringing a rigged character from Maya to Motion Builder. Whether that be IK, FK, or a mix, which I still need to learn.

So modeling a character, rigging, and animation in Maya is what I need to know before Motion Builder, correct? Eventualy I'd like to learn Motion Builder to animate characters because it seems Motion has a bit more freedom than Maya does, at least that's what I'm gathering.


Art is a jealous mistress.
--Ralph Waldo Emerson
# 2 13-11-2012 , 05:16 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
If you have 2012 and beyond the characterization tools are built into maya in the Animation -> Skeleton -> HumanIK tab. This is the same as motionbuilder does. You can then drive the animations through animation layers. You also have the ability to use a custom rig in 2013.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads