Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-11-2012 , 07:35 PM
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Topology help

Hey fellow SM's,

I am having a brain dead moment and it's quite simple I'm sure but I'm just having a senior moment I think.

Anyway I have attached an image of what I'm having issues with. Any suggestions would be great.

Thanks!

Seanuser added imageuser added image

Attached Thumbnails
# 2 08-11-2012 , 07:36 PM
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Oh yeah there is also an n-gon I forgot to highlight by the nose.

# 3 09-11-2012 , 07:03 AM
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Can you explain your problem ??

# 4 13-11-2012 , 05:13 AM
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The problem is that you have too many edges. If you were to delete a couple it would all be solved. Look at the mouth as a example. Do you really need that many vertical edges?

# 5 13-11-2012 , 05:53 AM
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Actually, the mesh density looks fine, you just need to cut in a few loops, and redirect some others. If you're going to animate this, you'd definitely need those extra edges around the mouth.

See my paint-over here:
user added image

Red: Create a loop
Green: Delete an edge
Blue: Suggestions for movement of the edges. You usually want your faces to be a square as possible, and have their sizes evenly distributed across the mesh.


Imagination is more important than knowledge.
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