Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've tried the curve approach before ND, but it still seems a little cumbersome. Every time I move the camera I have to reposition it. And wih wider angles its still often difficult to keep the edges out of shot.
I tend to want this kinda thing when I'm visualising early designs, so I like to take a number of renders from very oblique angles and move the camera/change the focal length a lot - it's a pain to have to keep moving the backdrop.
I wondered if I could attach something to the camera?
You could try to group the camera to your backdrop item then use the group locator in outliner to move the two together ... might be more trouble than its worth though.
Could you not simply create a basic ground plane and then encase your entire scene within a huge sphere to try and fake the effect?
I've tried the sphere and it messes up the lighting if there's directional lights in the scene. In fact, all lights behave a little irrationally. I'll have to take a look at the render attributes of the sphere - ideally, it'd need to let light through but then receive it on the inside.. I think :S
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